~~**Future of Drawing**~~ <br>~~*Designing playful creative assistants*~~ <br>Atelier Media Design 1 <br>Master Media Design 2023 – 2024 <br>Client: [Caran d'Ache](https://www.carandache.com) <br>Exhibition: [Plateforme 10](http://plateforme10.ch) <br>Professors: [Laure Krayenbühl](https://a-projectstudio.ch/), [Alexia Mathieu](https://www.alexiamathieu.com), [Pierre Rossel](https://github.com/prossel) & [[Douglas Edric Stanley->http://abstractmachine.net]] <br>Assistant: [[Pablo Bellon->https://soundcloud.com/blo-prod]] <br>Students: MD1 <br>Dates: from `16.10.2023` to `17.01.2024` (cf. MD calendar) <br>Visite : Caran d'Ache, `18.10.2023` <br>Mid-crit *with Caran d'Ache*: `16.11.2023` <br>Final Jury *with Caran d'Ache*: `17.01.2023` <corner>[[Brief]]</corner><corner>Brief | [[Deliverables]] | [[Competencies]] | [[Planning]] | [[Evaluation]] | [[Bibliography]]</corner>- A well-considered presentation gathering your research, insights and methodology - A [devlog](http://github.com) documenting your daily progress - A scenario detailing the key interactions of your object - A 3D visual showing the final form of your object - A semi-working or non-working high-resolution mockup of your object - A production outline describing the next steps required to fully produce your object <corner>[[Brief]] | Deliverables | [[Competencies]] | [[Planning]] | [[Evaluation]] | [[Bibliography]]</corner>- Intro to [user research](#) and interaction design methodologies - Intro to [prototyping](#) and [user-testing](#) methodologies - Foundational knowledge on how to create - a *coherent* interactive experience - a *narrative* interactive experience - a *playful* interactive experience interactive experience - Intro to product design and 3D modeling - Intro to electronics <corner>[[Brief]] | [[Deliverables]] | Competencies | [[Planning]] | [[Evaluation]] | [[Bibliography]]</corner>Phase 1: **Research and experimentation** – `October 16 to October 30`<br> During this phase, we will focus on understanding the Caran d'Ache world, its audience and strat mapping our first ideas and research. You will apply the methodologies taught in class. We will start prototyping and pitch our ideas. Phase 2: **First intentions** – `October 30 - November 4`<br> In this phase, we will define some first intentions, user scenarios and possible interaction. We will mainly create paper mock-ups to test and pitch our first ideas. Technical classes will come later. Phase 3: **Concept** – `November 13 - November 16`<br> This phase will focus on visualizing your project intention (mock-up, scenario, drawing) and creating a presentation for our mid-crit with Caran d’Ache Phase 4: **Prototyping** – `November 27 - December 15`<br> During this phase, you will focus on prototyping your idea (3D, electronics…). You will keep iterating and think about the final details of your interactive object. You will also test your prototype during the test day. Phase 5: **Final development and presentation** – `December 20 - January 17`<br> In this phase, you will focus on finishing your project and final production. You will also create all the final assets needed for your presentation and final jury with Caran d’Ache. <corner>[[Brief]] | [[Deliverables]] | [[Competencies]] | Planning | [[Evaluation]] | [[Bibliography]]</corner>- 20% active participation in class conversations and punctuality`*` - 30% quality of research, insights and methodology - 30% quality of your final prototype - 20% final presentation quality (document + oral presentation) `*` Note that recurring late arrivals (more than 3 times) will affect your final grade <corner>[[Brief]] | [[Deliverables]] | [[Competencies]] | [[Planning]] | Evaluation | [[Bibliography]]</corner>- Chipchase Jan. Hidden in Plain Sight. - http://janchipchase.com/about/hidden-in-plain-sight/ - Dunne Anthony and Raby Fiona (2001/2021). Design Noir: The Secret Life of Objects. Bloomsbury Visual Arts. - https://www.bloomsbury.com/uk/design-noir-9781350070639/ - Le Guin Ursula K.(2019) The Carrier Bag Theory of Fiction. Ignota, UK. - Hall Erika (2018). Conversational Design. A Book Apart Press. - https://abookapart.com/products/conversational-design - McDowell K-Allado (2020). Atlas of Anomalous AI. Algate Press. - McDowell K-Allado (2020). Pharmako-AI. Algate Press. - Ourednik André (2021). Robopoïèses. Switzerland, Geneva. - Suri Jane Fulton (2005). Thoughtless Acts?, Chronicle Books. - https://www.ideo.com/post/thoughtless-acts - Feminist Internet conference at IAM Internet, 2018. - https://www.youtube.com/watch?v=k6wXR6U6iH8 - Two AIs talk about becoming human (GPT-3). - https://www.youtube.com/watch?v=jz78fSnBG0s - GPT-4 is listening to us now | Joscha Bach and Lex Fridman. - https://www.youtube.com/watch?v=fxQ_JsXLMJ0 <corner>[[Brief]] | [[Deliverables]] | [[Competencies]] | [[Planning]] | [[Evaluation]] | Bibliography</corner>